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Memorized Deck Magic Article 8 |
The Dennis
Loomis version of "The Subtle Game" and
how to utilize a memorized deck in walk around.
My main topic this month will be setting up the memorized deck stack as part of an actual performance, and how doing this integrates with one or more effects that retain the stack and one or more effects that destroy the stack.
But first, I’d like to recommend a book which I received this month. It’s entitled “Mindsights” and was written by a former President of the Psychic Entertainers Association, Doug Dyment. It contains many wonderful ideas, effects, and routines, but of particular interest to the readers of this column is his “Quickstack.” It’s subtitled “a.k.a. The Half-Hour Memorized Deck.) After my first read through I am convinced that this claim is absolutely justified. So, if you are searching for a memorized deck to use which can be learned very quickly, this may be the answer. You can read more about the book and the stack on Doug’s sight at:
http://www.oratory.com/
Or, you can
purchase the book directly from Doug Dyment,
My first
exposure to memorized deck magic was the Nikola Card System which
appears as
the final chapter of Jean Hugard’s “Encyclopedia of Card Tricks.” I
played with
it a bit in my early teens, but never realized the power contained
within the
system. Like many, I may have been put off by the fact that some of the
built
in effects were outmoded because they were based on card games like
Whist and
Nap which were seldom played anymore. However, I did notice the final
entry
entitled: “A Subtle Game.” Of particular interest is the fact that you
begin
this effect with a thoroughly shuffled deck, but at the end, it is in
the
Nikola System Order. (Or any other memorized stack order.) Clearly this
has
many applications for those of us that use a memorized deck in our
work. Should
we find ourselves somewhere that a deck of cards is available, but no
opportunity for privacy to set it up, it can be done right in the
context of a
performance.
I’ll briefly outline the procedure, using for my examples the Aronson stack order, and then suggest some alternative handlings. Cards 49, 50, 51, and 52 must be located and forced. Hugard suggests that the cards be palmed off the top and a spectator allowed to shuffle the deck. The cards are returned to the top when the deck is returned and the cards are forced upon four spectators. He does not suggest any particular method. Then, the cards are returned, but all controlled to the top in order. The entire deck is dealt into four piles (of 13 cards each) so that each of the spectators receives a pile that contains his selected card. They pick up the cards and fan them so that they can see the faces of all of the cards. The parties are asked to sort their hands into the four suits as if they were going to play a game of Bridge or Hearts. The performer now begins to name cards, and each spectator looks for the called card. When it is found, the spectator hands it to the magician who simply places it on the table in front of himself, building up a pile of 48 cards. The order seems to be completely random, but is not. The cards are called in stack order. And, at the conclusion each spectator is left holding just one card which is the card that they selected, an impressive trick in itself.
Hugard leaves much to the individual performer and no suggestions are made as to the patter, the particular force(s), or the controls, etc. So let me take over now and share some thoughts and discoveries.
First, the palming can be eliminated if you are not comfortable with stealing the four cards and adding them back onto the deck. If you have a box for the cards, one thing you might do quickly before starting your impromptu show is to locate the necessary four cards (In Aronson stack terms, that would be the Six of Diamonds, Queen of Clubs, Two of Clubs and the Nine of Diamonds.) and put them on top of the deck. The deck is then replaced in the box and you are ready to start. When you remove the cards for your first effect, you secretly leave those four cards in the box. Do a quick trick which involves having a spectator thoroughly shuffle the deck. Then replace the cards in the box, close it, and do a non-card effect. Remembering (?) another card trick, you again remove the cards from the box and go into the Hugard routine. Simply cut the block of four cards to the center, retaining a break, and use a riffle-stop force. At the point where the spectator supposedly stopped you, remove the four cards and hand them to four spectators. Once they memorize their cards, you return them to the deck. You can simply cut the cards at random, and retain the top half in your hand. Each spectator places his or her card onto the tabled lower half. When you reassemble the deck you hold a break and either use a pass or double undercut to return the block of four cards to the top. When you deal four hands of 13 cards to the spectators, each one’s selected card will be the bottom card of their block of 13. So, have them mix up the packet of cards before they even look at the faces. One effective way is to have each of them simply spread the cards around on the table, mixing them in this thorough, if inelegant, manner. They then pick up their packets, and sort out the suits.
You can suggest that you will call cards at random and see if you can identify the selected cards. As you call the cards and collect them, everyone will be waiting for you to name and identify the chosen cards. Surprisingly, this doesn’t happen. You call out 48 cards and stop. You ask each spectator if you have named his or her card. They will deny it. Then you ask spectator number one to name the card they chose. When they do so, have them show the remaining card in his hand to the audience and it will be his card. This is repeated with the other three spectators. Because all four spectators are looking for each card that you call, and because their hands are separated into suits, there is little delay when you name a card. Almost immediately one of the spectators will hand it to you and you can name the next.
You actually have two ways to proceed. You can names the cards, in order, from 1 to 48. Or, you can names the cards in reverse order, from 48 to 1. If you do the former, you build a face up pile on the table. With most memorized decks this will betray no discernable pattern and it certainly appears that you are just naming cards in a random order. If, however, you prefer to place the cards face down, you simply call the cards from 48 to 1. Either way, when you take the four selected cards in order from the spectators, you then can add the block of four cards to either the top or bottom of the deck. You are then set to fry your audience with one of the powerful routines with our favorite tool.
As Hugard points out, this is also a very good out if your memorized deck should become unexpectedly disarranged. Perhaps you or a spectator accidentally drops the deck to the floor. Or, a spectator suddenly shuffles the deck when you are not expecting it. Having “A Subtle Game” in your repertoire can salvage the situation.
If you wish, you can use your pocket instead of the card box. Simply remove the four necessary cards from the deck at an opportune moment and put them into your pocket. You put the deck away, and the four cards are added. If you do not wish to do an intervening non-card effect, try this: Have a card selected and returned. Control the card to the bottom of the deck, and offer to find it sight unseen. Put the deck into your pocket so that the four cards already there go on top. Then have the spectator name his card. Showing your hand empty, plunge it into your pocket and apparently dig through the deck, etc. Make it look difficult. Finally, just remove the bottom card and bring it out. It will be the selected card. When you remove the deck from your pocket, the four cards are now in place. If you want to get a little fancier, you spell the name of the chosen card. With each letter you remove a card from your pocket. They are coming off the top of the deck and you put each new card under the previous ones, retaining the block of four cards on top. On the last letter of the cards name, take the bottom card of the deck and it will be the card you just spelled. Alternatively you can spell the spectator’s name, or your own. Remove the deck from your pocket, place the block of previously removed cards on top, and you’re ready for “A Subtle Game.”
Finally, I’d like to suggest how this might be utilized in an evening of close up magic when you either table-hop or stroll around at a party or in a hospitality suite.
There are three different kinds of effects you can do: The Subtle Game itself which will set up your deck for you, effects which retain the order of the stack, and effects which destroy your stack. For my examples, I’ll use The Birthday Book from one of my previous Columns as the effect which retains the stack. And, I’ll use Simon Aronson’s powerful three-phase poker deal as an effect which destroys the stack.
Perhaps at the beginning of the evening you begin with your deck set up in Aronson stack order. You can now do either the Poker Deal or the Birthday book for your first group. That will depend on whether you have room to deal out the poker hands on a table, whether you need a shorter or longer routine, and what seems appropriate for the group at hand. If you do the Birthday book, you can continue on and do the Poker deal for the same group if you like. But you don’t have to. Perhaps you will prefer to do the Birthday book as the only card effect for this group. If so, you still have the same options when you reach the next group. However, once you do the Poker Deal, then it is necessary to do the Subtle Game routine as the next card effect. (At least with this deck of cards.) However, in strolling situations you still have some options as to how to go about this. You can finish your magic (or your card magic) for the same group by doing The Subtle Game. If you are concerned that an alert spectator might understand that you were setting up something when you call the cards out, it hardly matters. You will leave this group and go to the next before you do another Memorized deck routine. However, you can also leave the group with the cards mixed. For the next group you can do The Subtle Game as your only card effect if you prefer. So even though someone might suspect that you are setting something up, they will never have the opportunity to test that theory. When you reach the next group, you are now ready to do either the Birthday Book routine, or the Poker Deal, or both.
Remember, that there are other powerful effects you can substitute for the Birthday Book Routine which do not destroy your stack. You can, in fact, do several of these at any time you wish, and conclude with the Poker Deal. There are also many other powerful effects you can do which destroy the stack. Once you get comfortable with The Subtle Game, you need not worry about destroying your stack.
Incidentally, when I’m doing strolling close up magic, I often carry two decks of cards. I use the normal deck for the many routines that can be done with it. I’ll then replace it in its box and return it to the same pocket which contains my Aronson Stack deck. I can then do a coin trick and then, if I wish, remember (?) another card trick and take out the stacked deck. Occasionally I may do The Subtle Game with my “normal” deck and be in the strong position of having two decks in Aronson stack order. Then, if I like, I can do the Poker deal at a table, put the cards away, do a non-card effect, and then take out the other stacked deck and do the Birthday book routine. I’m now back to having one deck stacked and one not.
I would love to hear from other memorized deck workers. If you have any routines, ideas, or handlings on memorized deck work, I’d be happy to publish them here.
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UPDATED OCTOBER 15, 2004 | |
Copyright 2004
by Dennis Loomis